Showing posts with label Gaming Culture. Show all posts
Showing posts with label Gaming Culture. Show all posts

Tuesday, July 3, 2012

Root For Her Like You Would A Male Character

This is probably the most frustrating thing about being genderfluid. I identify as a guy when I'm not identifying as a woman or something in between, and identifying everything from X -10 to X +10 with a little bit of Y and in some cases, Z, thrown in, I don't like to think I have a wider perception than most people. It's not that hard to understand people. You shut up and listen. That's how this works. Guys have an irritating tendency to dominate the conversation anyway (of course, if you've ever met me in person, you know I have a tendency to dominate the conversation, too - partially because I don't like silence and can't stand it. I'm also a bit of a motormouth and can talk really fast if I get a good enough cadence going). I will listen, though.

It boggles my mind why so many guys don't understand this. Shut up for just one second and listen. This is not rocket science. And maybe, if you listen to women talk and hear what they have to say, and learn that they're not all one large group of people, stuff like this can stop happening.

Laura Croft attempted rape will make players want to "protect her".

I don't know about you, but this is incredibly offensive to me. So offensive, in fact, let me count the ways:

Monday, April 30, 2012

Strong Characters

Having started writing The Blue Pimpernel 6 years ago, it's hard for me to remember exactly what my intention was going into the story. I remember a few parts of it; the largest part of which was so I could try to remember what it was like being a teenager, to keep that fresh in my mind so I would have something to work with as a teacher (I started my teacher prep program right around the same time I started writing the novel; I was 20/21 when I started working on it, so I was coming right off of my teen years). I also remember starting to write it because I was tried of certain stereotypes and I wanted to undermine them - some of which is still visible even in the final copy, six years later: for instance, Renee's parents are the typical white/Asian paring... except it's her mom who's white, and her dad who's Korean.

One thing I didn't think about then was the idea of creating "a strong female character." I spend a lot of time as a lurker around the feminist blogosphere and I read a lot of feminist critiques of media; whether it's comics, literature, movies, TV or vidya games. When I first started reading it, I found it interesting that there was nothing so more reviled than "the strong female character." At first, I couldn't help but wonder why that was. Weren't strong female characters good? Well, as it turns out, no, they're not. In fact, they're bad for not only women, but they're bad for men, too. (Warning: comic below the fold may be NSFW, but it's a funny comic nevertheless):

Saturday, March 31, 2012

Bingo, Bingo!

I found this online, and I realize it's been a while since I posted, so this here's a big one. Things like this have been circulating on Tumblr for a while now, but this particular one was one that found on the Border House, a community blog that describes itself as, "It's a blog for those who are feminist, queer, disabled, people of color, transgender, poor, gay, lesbian, and others who belong to marginalized groups, as well as allies." It's a good website; I've got it bookmarked and expect ti to appear on the sidebar soon. I'm not a huge fan of video games but I have the genres I like; I'm usually a simulationist fan. I loved the WipEout series even though I've only played 2097/XL and Wip3out. I loved all of the SimCity series (I would often create my own history to go with the cities and everything), and I was huge fan of Star Wars: Battlefront, Rise of Legends, Medieval: Total War and a handful of other games. One of the reasons I prefer writing and table top games to video games is because I can create my own stories, with my own characters and my own themes and issues that I want to deal with. Don't get me wrong - I'm not about to knock vidya games - but the medium acts more as a constraint for my creativity than it does an aid (although, that hasn't stopped me from "borrowing" concepts and ideas from video games in the past; in fact, one of the half-dozen novel projects I have floating around in my head was inspired by Wipeout, but writing about races is really challenging because speed is a hard illusion to keep when writing).

Despite not being a huge fan of video games, video game culture, table-top game culture, and card game culture often overlap; a member of one is usually a member of one of the other two (I say usually because I'm that outlier). What affects one usually affects the other two. Furthermore, on the periphery, one usually finds the speculative fiction community, a community I belong to in the same way I belong to the transhumanist community. So there's an web of interconnection between these different communities, and those who aren't part of them will often make the mistake of assuming that they're all the same thing. One of the major problems that I've outlined before for the gaming community is sexism, and to the same degree, racism and homophobia. Because these form a spectrum, rarely will you find someone who isn't one or more of these things. You'll be hard pressed to find "just a sexist", because odds are, they're likely a homophobe and racist, too. These kinds of people form a notable segment of the video game, table-top game, card game, speculative fiction, and comic book communities. Because these communities are diversifying slowly, with more females, more transfolk, more gay people, and more marginalized individuals in general, becoming involved, these privileged white boys who are the "face" of the so-called blanket term "nerd culture" have become more vocalized. And the way they've become more vocal is very reminiscent of the way that the South was vocal during Desegregation; i.e., not at all productive and prone to using derailing techniques. That's where this "bingo" sheet comes in at; it's a list of sexists, misogynistic, and homophobic things that privileged white boy gamer/nerds often say in response to attempts to diversify their hobby. For the hell of it, I'm going to respond to the points on the card, explaining why each is bad. I believe that if you're just learning, there's no reason to shout you down. Understand, though, there's a lot of people who believe that it's the job of the marginalized to teach them about their privilege in society; when in reality they don't want to learn at all, and are doing it just to derail the conversation. Or they come bearing their privilege and dismiss what others have to say, rather than listening to what they have to say.

So, here's the bingo card. While this is designed for the gaming community, you can use this anywhere, any time, in any discussion, be it politics or what have you, by swapping a few things out.

Tuesday, March 20, 2012

The New Misogyny

So, I've read a few pieces online and I've been neck deep in political activist blogs (I need to stop doing that. My blood pressure is in bad enough state is it is most of the time). I came across an interesting article the other day detailing what's called "the new misogyny", which is decidedly different from "the old misogyny."